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I might create a script in future, no promises on that one since its usually very simple with two additional nodes in the shader editor as shown in the Blender manual. If you want to include ambient occlusion you will have to do this manually for now. This is the workflow:Ī secondary benefit to this workflow is that once the file is imported into Blender as FBX it can be directly exported to GLB/GLTF for real-time workflow. You can extend on the script or modify it for your needs. It takes a Vray Material with Roughness workflow, converts it to Standard (Legacy) material and is ready for export to FBX. Im often exporting models from 3dsmax to Blender and this is a fast way to import the models so that the material is automatically converted and imported into Blender with PBR materials applied with correct default settings.
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